Understanding Somatosensory Interaction Technology
When it comes to somatosensory interaction technology, we need to understand three terms: somatosensory technology, somatosensory interaction, and somatosensory interaction software.
1. Somatosensory technology
Somatosensory technology means that people do not need any control equipment and can directly use their body movements to interact with digital devices and the environment, and to control them as they wish. The core of somatosensory technology is that it allows the computer to have a more accurate and effective "eye" to observe the world, and to complete various instructions based on human actions. According to the difference of the somatosensory mode and the principle, it can be mainly divided into three categories: inertial sensing, optical sensing, and joint sensing.
Inertia Sensing: Inertial Sensing, such as using various types of sensors to sense the physical parameters of the user's body movements, and then based on these physical parameters to obtain the user's various actions in space.
Optical Sensing: Before 2005, Sony introduced EyeToy, an optical sensing kit that uses optical sensors to capture human images and then interacts with the body's movements in the game. The optical sensing is mainly based on the plane, and the content is mostly a relatively simple interactive game. In 2010, Microsoft released the epoch-making new somatosensory sensing kit - Kinect, which can achieve a somatosensory effect without using any somatosensory handle, and Kinect can use the laser and camera (RGB) to obtain human image information and capture 3D human body. Full-body imagery, compared to EyeToy, allows the optical sensor to acquire deeper information and is not limited by any light environment.
Joint Sensing: Nintendo launched the Wii in 2006. It mainly placed a gravity sensor on the handle to detect the triaxial acceleration of the hand, and placed an infrared sensor to sense the infrared emission in front of the TV screen. The signal, which can be used to detect the vertical and horizontal displacement of the hand, controls a space mouse. In 2009, Nintendo launched the Wii enhanced version, inserting a three-axis gyroscope on the original Wii controller to more accurately detect movements of human wrists, and enhance the experience of the body.
2. Somatosensory interaction
It is the fifth major technological revolution in the field of information technology following personal computers, the Internet, cloud computing, and big data. In the future, somatosensory control devices will become the standard for computers, smart TVs, tablet computers, and smart phones, and their market potential is immense, becoming the object of the capital market.
3. Somatosensory interaction software
The somatosensory interaction software automatically simulates the mouse and keyboard operations of the Windows operating system for the somatosensory device and is compatible with all software. With this software, users can upgrade several sub-devices, such as projectors and smart TVs, to somatosensory operation devices to easily enjoy the pleasure of somatosensory control.
Application of Somatosensory Interaction Technology in Smart Home
As of today, taking a look at the development of smart home control, we can roughly divide it into four phases. The first stage is mainly mouse click control, the second stage is touch control, the third stage is mainly voice control, and the fourth stage is what we call the era of somatosensory control.
The replacement of each era seems to be accompanied by the rise of some enterprises and the decline of other companies. The most representative ones are Nokia, Samsung, and Apple. The process of switching from a mobile phone function machine to a smart machine is also a moment of a change from a click manipulation to a touch manipulation. The rise of Samsung and Apple along with the rise of the Nokia mobile phone kingdom also coincided with the collapse. There is no doubt that the ultimate human-computer interaction must be transmitted through induction. Somatosensory interaction is in front of the mirror of the ultimate person. You can wear a 3D model of various clothes on your body to achieve a real 3D virtual fitting experience. Another application is that any wall in the room becomes a virtual screen. The entire living room becomes a huge interactive interface. Users can use their own body movements to control smart home devices and even realize your home needs in bed.
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